Educational innovation with a research orientation

Research & Innovation

NursEscape is being developed within the academic environment of the University of Thessaly as an innovative digital learning environment for nursing education, combining educational design, clinically oriented scenarios and the logic of digital escape rooms.

At the same time, its development and educational use create a field for the systematic study of the design, implementation and evaluation of digital learning experiences in nursing education.

For Institutions

From innovation to research

NursEscape connects educational innovation with the possibility of systematic scientific investigation. The development and implementation of its activities make it possible to study different dimensions of the learning process in nursing education.

The research dimension of NursEscape can include the design and implementation of learning activities, learner interaction with scenarios, educational evaluation, and the use of knowledge during problem solving and decision making.

In this way, educational innovation can become the subject of systematic study, evaluation and scientific documentation.

Research directions

NursEscape creates opportunities to study different dimensions of digital learning in nursing education. Research directions range from educational design and clinical reasoning to learner experience, evaluation, interaction-data analysis and accessibility.

Design of digital learning experiences

Study of the design, development and educational integration of digital escape rooms and clinically oriented scenarios in nursing education.

Learning and clinical reasoning

Investigation of how learners apply knowledge, connect and evaluate information, solve problems and make decisions within clinically oriented scenarios.

Educational evaluation and learning outcomes

Investigation of the learning process and its outcomes in relation to the learning objectives of each activity and the assessment methods incorporated into the educational design.

Gamification and learning engagement

Study of how elements of gamification, challenge, feedback and progression within a scenario relate to learner participation and engagement in the learning process.

Learner experience and interaction

Study of learners' experience, their interaction with digital activities and the ways in which they participate and progress through educational scenarios.

Learning analytics

Use of data generated during interaction with digital activities to study learning progress and support educational and research analysis.

Accessibility and inclusive design

Investigation of digital learning-experience design that takes accessibility and diverse learner needs into account.

Innovation in educational design

NursEscape's innovation is not limited to a single feature, but concerns the way different elements are organized within a unified digital learning environment focused on nursing education.

Learning objectives, clinically oriented scenarios, gamification elements, problem solving, decision making, feedback and digital interaction are connected in activity design so that learners participate actively and use knowledge within a defined educational context.

At the same time, activities can be organized, implemented and evolved systematically, creating opportunities for new educational applications and for their scientific study.

With this approach, NursEscape treats the digital escape room not simply as a game, but as a designed environment for learning, application of knowledge and educational investigation.

Research that evolves with education

NursEscape continues to evolve through the development of new activities, educational application and scientific investigation.

This evolution creates new opportunities to study and use digital escape rooms in nursing education and, more broadly, in health-professions education.

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